Happenstance - Image-to-Avatar Pipeline for Virtual Worlds (In Progress)
2025 · Researcher / Developer
Key metric: Image -> PiFUHD mesh -> Mixamo rig -> game-engine ready
Single-photo -> rigged 3D character pipeline for rapid import into virtual environments.
PiFUHD3D ReconstructionRiggingMixamoUnreal/Unity
Overview
An in-progress pipeline that turns a single human photograph into a rigged, animation-ready avatar for virtual worlds.
Pipeline
- Built a pipeline that converts a single human photograph into a high-resolution 3D character.
- Used Facebook Research PiFUHD (pixel-aligned implicit function) for image-based human digitization.
- Rigged the extracted meshes using Mixamo to generate full armatures and animation readiness.
- Produced several animations; characters import cleanly into game engines and virtual environments.
- Goal: a faster, repeatable end-to-end workflow where users can input an image and receive a rigged, animation-ready avatar.
Media (coming soon)
Images and short clips will be added once the pipeline outputs are finalized.