Installation

Happenstance - Image-to-Avatar Pipeline for Virtual Worlds (In Progress)

2025 · Researcher / Developer

Key metric: Image -> PiFUHD mesh -> Mixamo rig -> game-engine ready

Single-photo -> rigged 3D character pipeline for rapid import into virtual environments.

PiFUHD3D ReconstructionRiggingMixamoUnreal/Unity

Overview

An in-progress pipeline that turns a single human photograph into a rigged, animation-ready avatar for virtual worlds.

Pipeline

  • Built a pipeline that converts a single human photograph into a high-resolution 3D character.
  • Used Facebook Research PiFUHD (pixel-aligned implicit function) for image-based human digitization.
  • Rigged the extracted meshes using Mixamo to generate full armatures and animation readiness.
  • Produced several animations; characters import cleanly into game engines and virtual environments.
  • Goal: a faster, repeatable end-to-end workflow where users can input an image and receive a rigged, animation-ready avatar.

Media (coming soon)

Images and short clips will be added once the pipeline outputs are finalized.